The game was developed by Bandai Namco Studios, Platinum Games and Sora, and published by Nintendo for the Nintendo Switch. V (大乱闘スマッシュブラザーズ章V, Great Fray Smash Brothers Chapter V, often shortened to "SSBV" and "Smash V") is a fighting video game, and the sixth installment in the Super Smash Bros. Everyone else who's expecting great things from Super Smash Bros. If you want to get ahead of the Wii U pack and don't mind the bare-essentials feel of one-on-one duels, this 3DS version is worth playing.
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But in a game from a series that's so well-known for its enjoyable multiplayer, it's disheartening to see the local wireless be so inconsistent in delivering smooth, uninhibited fun.
for 3DS opts to improve the familiar gameplay rather than reinvent it, with a focus on well-balanced bouts and technical depth. In short, it doesn't add anything really meaningful to the overall experience. While the Mii Fighters are a clever, even-handed way to incorporate player-made characters into the roster, all the other customization options seem counterintuitive to getting the most out of the game.
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But as I learned from the somewhat similar gem system in Street Fighter X Tekken, giving players the option to tweak their fighters goes against the core foundation of a fighting game: learning how each character works so that you know how to play as or against them. The Smash Run mode is also meant to encourage a new twist for the series: customization, where you can adjust your preferred fighter's specialties (attack, defense, or mobility) with equipped items and change the way their suite of special moves work. What this boils down to is five minutes of monotony for around 20 seconds of unpredictable excitement, a gameplay loop that loses its appeal almost immediately. It has you wandering around a gigantic, maze-like stage, collecting stat boosts by beating up minor enemies that aren't fun to fight, before plopping you into a randomly selected contest. But Smash Run, the new mode with the most potential, comes up short. Score-chasers will appreciate the return of mini-games like Home Run Contest and Multi-Man Smash. Classic mode is a serviceable Arcade-style gauntlet, while All-Star Mode is essentially the same experience with a Nintendo history twist. This time around, though, the solo play feels basic and unexciting, and not just because there's no equivalent to the epic Subspace Emissary adventure seen in Brawl. for 3DS doesn't skimp on single-player diversions. was made to be enjoyed with others, Smash Bros.
And because of how the 3DS local wireless works, you're pretty much at your connection's mercy if there's any interference in your play area.Ĭomes in three well-rounded varieties-Brawler, Gunner, or Swordfighter-each with multiple special move combinations.Īlthough Smash Bros. experience, so it's a massive downer to see the 3DS version struggle to deliver a consistent experience. For many casual fans, four-player bouts are a fundamental part of the Smash Bros.
for 3DS requires four copies of the game and four individual systems to create an inconsistent, and therefore far less fun, experience. on consoles (like, say, the upcoming Wii U version) requires one copy of the game and four controllers for flawless multiplayer fun. Knowing just how bad the local multiplayer can get, the value proposition here just doesn't add up. It's like the lag-in-local-play boogeyman is just out there, somewhere you won't know when he's coming, but you better pray to God he doesn't get you. Worse still, isolating the problem is near impossible, since no variable (cellphone use, playing in a moving car, specific levels, items on or off) produced identical, lag-filled results. But just like online, constant interruptions-if you're unlucky enough to experience them-will put a damper on everyone's good time. The amount of lag is directly proportional to the number of players, since one-on-one matches work fine, and three-player games only have a few intermittent hiccups. At times, the action can even come to a complete standstill, utterly hamstringing the excitement and momentum that Smash is so well known for. Four-player matches crap out a quarter of the time, becoming so choppy that they make you feel like you're controlling your character underwater. What's even more of a buzz-kill is the fact that local multiplayer isn't exempt from unreliable connections.